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Editing: BuildID.h
//===- llvm/Object/BuildID.h - Build ID -------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// /// /// \file /// This file declares a library for handling Build IDs and using them to find /// debug info. /// //===----------------------------------------------------------------------===// #ifndef LLVM_DEBUGINFO_OBJECT_BUILDID_H #define LLVM_DEBUGINFO_OBJECT_BUILDID_H #include "llvm/ADT/ArrayRef.h" #include "llvm/ADT/SmallVector.h" namespace llvm { namespace object { /// A build ID in binary form. typedef SmallVector<uint8_t, 10> BuildID; /// A reference to a BuildID in binary form. typedef ArrayRef<uint8_t> BuildIDRef; class ObjectFile; /// Parses a build ID from a hex string. BuildID parseBuildID(StringRef Str); /// Returns the build ID, if any, contained in the given object file. BuildIDRef getBuildID(const ObjectFile *Obj); /// BuildIDFetcher searches local cache directories for debug info. class BuildIDFetcher { public: BuildIDFetcher(std::vector<std::string> DebugFileDirectories) : DebugFileDirectories(std::move(DebugFileDirectories)) {} virtual ~BuildIDFetcher() = default; /// Returns the path to the debug file with the given build ID. virtual std::optional<std::string> fetch(BuildIDRef BuildID) const; private: const std::vector<std::string> DebugFileDirectories; }; } // namespace object } // namespace llvm #endif // LLVM_DEBUGINFO_OBJECT_BUILDID_H
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